Below are maps created/compiled by Terada https://www.youtube.com/teradatv
Overview
- Contested Zones (CZs) in Pyro 4.0 are high-risk PvP/PvE areas, requiring strategic planning, teamwork, and efficient execution.
- Players traverse three CZs to collect 7 Modules:
- Checkmate Station
- Orbituary Station
- Ruin Station (Ghost Arena)
- Modules are deposited in the Executive Hangar, granting access to an exclusive account-bound ship and Grade A/B ship components.
Key Objectives
- Collect 7 Modules:
- Modules unlock the final reward in the Executive Hangar.
- Checkmate Station: Modules #1, #2, #3.
- Orbituary Station: Modules #4, #7.
- Ruin Station (Ghost Arena): Modules #5, #6.
- Overcome Challenges:
- Fight NPCs and rival players.
- Manage limited resources like Red/Blue Keycards and Fuses.
- Secure Rewards:
- Unique ship with exclusive skin and Military/Stealth components.
- FPS weapons, gear, and ship upgrades.
Preparation
- Stockpile Resources:
- Red Keycards (Supervisor Doors): Found at Supervisor Outposts (Pyro 3 L4, L5). Terminals have a 30-minute cooldown.
- Blue Keycards (Security Doors): Fabricated at stations (15-minute cooldown).
- Fuses: Essential for unlocking Fuse Doors. Bring extras.
- Plan for PvP:
- CZs are high-traffic zones for PvP. Bring a well-coordinated team for safety.
- Set Respawn Points:
- Choose nearby stations as respawn locations to avoid downtime.
- Bring Tools:
- Tractor Beams for loot extraction.
- Weapons and Ammo suitable for both NPCs and PvP engagements.
Station Walkthroughs
1. Checkmate Station
- Red Keycard Path:
- Use a Red Keycard to access the Supervisor Door.
- Follow the path to the Atrium Area:
- Rewards: Module #1.
- Warning: Avoid the Blue Door in this area—it is bugged, and exiting may require logging out.
- Blue Keycard Path:
- Requires 2 Blue Keycards fabricated in:
- Ventilation Section (2).
- Refinery (1).
- Path leads to:
- Cult Room → Hangar: Contains ship components and gear.
- Rewards: Modules #2 and #3.
- Requires 2 Blue Keycards fabricated in:
2. Orbituary Station
- Red Keycard Required:
- Use a Red Keycard to access the Supervisor Door.
- Two-Path Progression:
- Left Path:
- Collect a Blue Keycard in the Medbay.
- Use it to open a Fuse Door leading to Module #4.
- Forward Path:
- Pass through a one-way Fuse Door (do not remove the fuse behind it).
- Enter the Food Court and fabricate a Blue Keycard (30-minute cooldown).
- Use it to access the Hangar with Module #7 and ship components.
- Left Path:
3. Ruin Station (Ghost Arena)
- No Red/Blue Keycards Needed.
- Divided into three zones:
- The Crypt
- The Wasteland
- The Last Resort
- Steps:
- Collect fuses before entering the Atrium Area.
- Fabricate Keycards at the end of each zone.
- Vault Access:
- Vault opens every 10–25 minutes (timed).
- Inner Vaults require keycards:
- Crypt Vault: Module #5, ship components.
- Wasteland Vault: Ship components.
- Last Resort Vault: Ship components.
- Module #6 is on the second floor near the cargo elevator.
4. Executive Hangar
- Final Goal:
- Located near the Pyro Star:
PYAM-EXHANG-0-1
.
- Located near the Pyro Star:
- Steps:
- Enter the EVA area and locate the Red Door.
- Deposit Modules into corresponding pipes:
- Pipe 1: Modules #1–3.
- Pipe 2: Modules #4–6.
- Pipe 3: Module #7.
- Use the elevator to claim your ship and loot.
- Rewards:
- Randomized Prize Ship:
- Caterpillar Black, Corsair, F7A Hornet Mark I, F8C.
- Grade A components.
- Randomized Prize Ship:
- Warning:
- Time Limit: Hazard effects begin ~15 minutes after entering. Quickly claim rewards and exit.
Key Strategies
- Team Play:
- High NPC density requires coordinated teamwork.
- Secure Keycards:
- Store keycards in Core Armor/Leg Armor to avoid losing them in PvP.
- Be Vigilant:
- Check vents for campers.
- Monitor keycard fabrication cooldowns.
Lore and Flavor
Datapads: Scattered across zones, hinting at systemic collapse and cult activity.
Fire Rats: A fanatical cult practicing extreme rituals.
Executive Hangar: Built by Pyrotechnic Amalgamated, plagued by engineering flaws due to proximity to Pyro’s star.